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Dungeons & Dragons Module B1: "In Search of the Unknown" - Part 1

Steve and Zack take on module B2: In Search of the Unknown with Steve playing a level 3 gypsy.

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Dungeons & Dragons Module B1: "In Search of the Unknown" - Part 2

The shocking conclusion of Steve and Zack's run of D&D Module B1: In Search of the Unknown.

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Aliens Unlimited: Galaxy Guide (1997)

Steve and Zack encounter unknown creatures in Palladium's guide to Aliens Unlimited.

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D&D Module CB1: "Conan: Unchained!" - Part 1

A Conan TSR adventure gives Steve the chance to DM Hyboria and Zack the chance to discover his inner Guntsman.

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D&D Module CB1: "Conan: Unchained!" - Part 2

Steve and Zack conclude the surprisingly uneventful journey of Nestor the Gunderman.

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AD&D 2E "Tome of Magic" (1991)

Steve and Zack crack open 1991's Tome of Magic and get thrilled by the crystal parrot.

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Call of Cthulhu "Mansions of Madness" - Scenario One (1990)

Steve and Zack climb the Mansion of Madness in this 1920s Call of Cthulhu scenario.

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Call of Cthulhu "Mansions of Madness" - Scenario Two (1990)

Steve and Zack continue their journey through the Mansions of Madness with the down south scenario "The Plantation."

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Call of Cthulhu "Mansions of Madness" - Scenario Three (1990)

Zack and Steve are heading back to the mansions of horror with this week's return to our housing-based Cthulhu adventures.

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The Grim Darkness of Warhammer Fantasy Roleplay Art

Zack and Steve get grim and dark with the creepy artwork of Warhammer Fantasy Roleplay.

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Help Us Save Synnibarr!

Join forces with Steve and Zack to help save one of the silliest roleplaying games to come out of the 20th century.

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Maid: The Role Playing Game (2008)

Zack forces Steve to play test Maid: The RPG and together they discover the disgusting secret of the game.

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The Ridiculous Artwork of the Street Fighter: Player's Guide

Steve and Zack dip back into the 1990s and White Wolf's classic Street Fighter role playing game.

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Palladium's Nightbane (1995)

Steve and Zack experience war and horror in, Nightbane, Palladium's mid-90's foray into "serious role playing."

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Steve's Adventure Toolkit: Wicked Encounter Generator

Steve and Zack have created a useful tool for Dungeons Masters running games in any sort of fantasy setting.

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The Mind-Blowing Cover Art of Classic D&D

Steve and Zack celebrate some of the strangest D&D module artwork of the late 70s and early 80s.

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Steve's Adventure Toolkit: Rad NPC Generator

Steve and Zack have another useful tool for use with any tabletop fantasy game.

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The Immortals Handbook: Epic Bestiary

Steve and Zack take a look at the epic level insanity of their strangest Monster Manual to date.

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The Intense and Strange Cover Art of TORG

Steve and Zack find that Rifts-like cult game TORG yields some wild cover artwork.

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Steve's Adventure Toolkit: Wondrous Treasure Generator

Steve and Zack provide a totally helpful tool for generating treasure at your next gaming session.

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The Most Badass Rifts Cover Art According to Steve

Steve takes Zack on a tour of his favorite Rifts cover artwork.

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[Mature] Exalted's Most Mature Content (A Mature Article) for Matures Only

A gaming controversy over rape magic in Exalted leads to Steve defending boobs and Zack having an aneurysm.

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Star Wars D20 Original Adventure: The Empire's Bogus Merch (Part 1 of 2)

Steve and Zack begin their adventure into the Star Wars role playing game with an original scenario.

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Star Wars D20 Original Adventure: The Empire's Bogus Merch (Part 2 of 2)

Unfortunate things happen when a Jedi afraid of Ewoks attends an Endor-themed costume party.

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The Macabre Fantasy Artwork of Ray O'Bannon (Part 1)

Zack and special guest Lowtax take a look at the artwork of an undiscovered master of the macabre.

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The Macabre Fantasy Artwork of Ray O'Bannon (Part 2)

Lowtax returns to conclude our exploration of the macabre and mysterious artwork of Ray O'Bannon.

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Call of Cthulhu "1990's Handbook" - The Invisible Pattern (Part 1)

Cthulhu in the grunge era! Steve as Keeper contends with Zack's celebrity team of investigators.

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Call of Cthulhu "1990's Handbook" - The Invisible Pattern (Part 2)

The Call of Cobain continues. Kurt battles ghouls, Eazy-E researches ancient texts, and Left Eye experiences a vision of burning doom.

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Call of Cthulhu "1990's Handbook" - The Invisible Pattern (Part 3)

Eazy-E, Kurt Cobain, and Left Eye tighten the noose on the cult threatening to unleash a nightmare in our reality.

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Vicious Turtles & Rampaging Eskimos: The Best of Pulp Cover Artwork

Steve and Zack appreciate some of the finest pulp art this side of a Nazi snapping turtle portrait show.

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The Lamest Super Heroes of "Heroes Unlimited: The Justice Machine"

Steve and Zack look at some of the lamest characters from a classic Heroes Unlimited source book.

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WTF, D&D's Gamer Holiday Gift Guide

Steve and Zack have scoured the Internet and brought back some of the greatest gamer gifts for the nerd in your life.

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Call of Cthulhu "1990's Handbook" - Saved by the Yith (part 1)

Kurt Cobain and friends must thwart a sinister presidential bid by Morton Downey Jr.

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Call of Cthulhu "1990's Handbook" - Saved by the Yith (part 2)

Kurt Cobain battles ghouls, Eazy-E investigates a Chi-Chis, and Left Eye blows up a strip mall.

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Call of Cthulhu "1990's Handbook" - Saved by the Yith (part 3)

Clues from Courtney Love lead Cobain, Left Eye, and Eazy-E to the Salton Sea, where they encounter horror and danger that leads them closer to the truth.

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Call of Cthulhu "1990's Handbook" - Saved by the Yith (part 4)

Eazy-E enlists the help of an unusual ally to escape police and crash a presidential debate.

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Call of Cthulhu "1990's Handbook" - Saved by the Yith (part 5)

Kurt Cobain and gang finally learn the truth behind Morton Downey's evil scheme.

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The Lollapaloozicon Random 1990s Cthulhu Adventure Generator

Need a quick adventure idea for your 1990s Cthulhu campaign? Steve and Zack have you covered.

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The Call of Contestlhu: Hard Ticket to Baghdad

Steve and Zack announce their new 1990s Call of Cthulhu themed art contest.

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RIP the Ultimate Warrior, Cosmic Horror Fighter

Steve and Zack remember Ultimate Warrior and remind you about their contest.

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Achtung! Cthulhu Adventure: Catch-666 (Part 1)

Zack takes Steve on an adventure into weird World War 2 courtesy of Achtung! Cthulhu.

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Achtung! Cthulhu Adventure: Catch-666 (Part 2)

Steve returns to World War 2 where he discovers a sinister vault and receives an impossible radio transmission.

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The Winners of the "Hard Ticket to Baghdad" Art Contest

Steve and Zack announce and discuss the winners of the Hard Ticket to Baghdad art contest.

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Achtung! Cthulhu Adventure: Catch-666 (Part 3)

Steve and Zack return to the windy alps to battle cosmic evil in the finale of Catch-666.

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The Questionable Art of BattleTechnology Magazine

Steve and Zack look back on some of the questionable artwork from the BattleTech magazine.

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The Weirdest West Art of Deadlands

Steve and Zack follow the trail into the Deadlands and have a look at some of the weirdest and worst art from the game series.

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Rifts World Book: South America (1994)

Steve and Zack celebrate the World Cup with a Rifts-style trip to South America.

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The Battle of the Stupidest Rifts Characters

Steve and Zack battle to see who can find the stupider character class in Rifts.

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The Best and Worst Covers of Heavy Metal's First Decade

Steve and Zack look back on the best and worst of the first ten years of Heavy Metal Magazine covers.

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The Creepy Crimson Horror Artwork of Kult

Swedish supernatural horror role playing from the 1990s haunts us with bones and belts.

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